What are the starter mappings, and what do they do?
When you install the driver we load up some mappings to help get you started and show a few examples of how The Z can be configured. You can use these mappings and customize them, or delete them altogether - they can always be imported again from your / Documents / Swiftpoint Settings folder.
Mappings defined in the ‘Global Defaults’ will carry through to all profiles unless they are specifically overridden.
Pulling the right trigger (with the mouse flat), reset / zeroes the Tilt and Pivot Angles
Lift the mouse and look at the OLED screen (tilting the mouse past 25 degrees to the right) – this will automatically put your Z into ‘config mode’ where the following mappings can be used.
- Scroll Up & Down to decrease / increase DPI
- Click the Front Edge Buttons to cycle through profiles
- Pull the Left Trigger Button to cycle through OLED displays
This is set up as the Default Active Profile loaded on The Z
- Push Left Trigger to switch between two open applications
- Push Left Trigger and move the mouse to select any open application
- Push Right Trigger to switch Next Tab in a browser
- Push Right Trigger and move The Z left and right to navigate the Browser Tabs
- Click the Left Fingertip Button to select multiple items (performs a <CTRL> + Left Click)
- Deep Click (push harder) Left Fingertip to close the current tabe (<CTRL> + <F4>)
We have included gaming profiles that map most of The Z functions to joystick buttons (including tilts and deep clicks).
There are two gaming profiles, Gaming Gestures and Gaming Analog.
- Gaming Gestures maps joystick buttons to all buttons deep clicks and tilt gestures.
- Gaming Analog is the same as the Gestures Profile except that it maps tilting to joystick analog movement, which is ideal when using the flight extender accessory in a driving or flying in a game. We've set up the right trigger button to reset the tilt and pivot angles - holding down right trigger while pivoting left and right will output joystick rotate (yaw).
If you wanted to make some changes to a gaming profile that are specific to a game, then an easy way to do this would be to set up a sub-profile under one of these gaming profiles, with the name of the game, and just create the mappings that you want to override.
Taking a close look at the starter mappings in the Driver is a great way to see some of the configuration capabilities in the Swiftpoint Driver, and will be a great learning tool when it comes to creating your own mappings.
Customizing a profiles button mappings
If you want to customize one of the pre-configured profiles, or are building your own profile from scratch. The following article will show you the different methods you can use to customize a button mapping. 1. Select a profile to customize The ...
X1 Control Panel Expert Mode Overview
Main Menu Starting from the top left of the Control Panels window you will find the Main Menu. Here you can access some of the key functionality detailed below. Save Mappings to Permanent Flash Memory in Mouse: This option allows you to export all of ...
Can I use my custom profiles on systems without the Swiftpoint X1 Control Panel (Linux, Playstation, XBOX etc.)?
By default your profiles in the X1 Control Panel (or Swiftpoint Driver), are only saved to your mouses RAM. So these profiles are cleared whenever your mouse looses power. To use your custom profiles on a system without our software, they need to be ...
Profiles & Sub-Profiles
Profiles are groups of mappings and settings that when active will define what all of the Zs various inputs and outputs do. Your current profiles are listed along the top of the driver. The profile currently active on your Z will be marked by an *, ...
Enable Pivot without a parent input
By default Pivot inputs can only be enabled while holding down another button/input. As in the example below when a pivot has been added to the right trigger. If you want to be able to use pivot without first pressing another button the attached ...