Using Analog functions in games without DirectInput support

Using Analog functions in games without DirectInput support

When you plug in The Z Mouse, the PC automatically recognizes it as an analog controller, meaning any game that has an analog joystick support can interpret The Z’s pitch, roll  and yaw as an analog joystick movement.

If your joystick mappings are not being recognized in a particular game that has controller support, it's likely that the game only has XBox controller (Xinput) support, and does not support a standard analog joystick (DirectInput). We hope to add Xinput support in the future, but for now you can work around this by using a tool to map "DirectInput" to "XInput".

Two of the more popular tools to do this are TocaEdit Xbox 360 Controller Emulator (AKA x360ce) and XOutput.

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