What is Deep Click?
Deep Click allows you to assign multiple additional inputs to a single button that will trigger as you apply more pressure to the button. This is possible because of the embedded force sensors present on the Z series that can read the amount of force you are placing on a particular button.
Deep Click Overview Video
For a detailed breakdown and to see Deep Click in action, feel free to browse to our YouTube video below demonstrating some set up tips and use cases in-game:
This is useful if you have a sequence of actions you use together frequently, but need flexibility in the timing of each action; which you can't get from a macro with fixed timings. Deep clicks also allow you to abort the sequence at any point, or just go back one step before proceeding again.
More advanced Deep Click configurations are available utilizing the Control Panel's
Expert Mode. Such as using a Deep Click to activate one of several possible outputs, instead of a sequence of outputs. Details on this can be found here.
Example of a Deep Click mapping
In the example below, lightly tapping the Right Button normally, it will Aim Down Sights. But if you apply additional pressure after clicking, it will then trigger a DPI shift for more precise aim. Applying even more pressure again will follow with holding your breath while you are scoped in. This is precisely the advantage of Deep Click - the ability to actuate these actions all in parallel with each other, and they are only separated by pressure, instead of requiring multiple different inputs to achieve the same result.
The Swiftpoint Z (and all successors) have Deep Click capability on the following 5 buttons:
- Left Click
- Right Click
- Left Fingertip
- Right Fingertip
- Middle Mouse Button
Creator and Tracer also support deep click, but only on their Left Click and Left Fingertip button.
Adding a Deep Click mapping
To add a deep click, select any button that supports it in one of your profiles. You will see an Add Input button beneath the button's current action.
Click this, and by default it will select and add a blank deep click beneath the button's current action. You can add as many Deep Click inputs as you like. Although there
Customizing a Deep Click
The action mapped to a deep click can be changed
in the same way as any other action; either using the action library or keyboard recorder. But it also has one additional important setting which is accessed by clicking on the
Deep Click label.
After clicking the label a slider will appear where you can set the force level required to activate the deep click. A high value will mean you have to press the button harder to activate the button.
If you are using more than one deep click on a single button keep in mind that the one with the lower force % will always activate first. So if for example you used the setup below, the deep click on the bottom would activate before the one in the middle.
Adding Haptic Feedback to a Deep Click
Haptic feedback can be added to your deep clicks so you can feel when it activates. This is particularly useful when you are using more than one deep click level and only want to activate the first one.
To add a vibration, just click the

icon next to the keyboard input recorder
A slider will appear which allows you to set the strength of the vibration. Click the

icon when you are done to hide the vibration settings.
A red dot will be displayed on on the vibration icon to indicate that vibration has been activated on this Deep Click. If you want to remove the vibration, just click this again and set the strength slider to 0%.