Feature request for a way to toggle mappings on/off in X1 control panel
I have a couple of feature requests for the X1 control panel. The first is an option to disable any mapping that I've created, so that the software acts as though I never added it (meaning it defaults to "Do Nothing" or falls through to the parent profile,
Mouse 1 and Mouse 2 height mod (increased ease of use)
The mouse's learning curve and ease of use was greatly reduced when I added adhesive rubber bumper stops for cupboards. I cut one of these things in half and stuck them on top of Mouse buttons 1 and 2 and now all of my mouse buttons have the same height,
Simple Mode - Drag & Drop Keybinds
Hi, I play Fortnite so I'm constantly messing with new settings and keybinds. In Simple Mode a convenient and easy feature to have would be to be able drag and drop my existing keybinds into a new mouse keybind slot. It should swap with the existing keybind
Swiftpoint Z shell project
A year ago, I made this post requesting STL files so I could make a new top shell better suited to fingertip grip. A year later and the bulk of the Z is bothering me even more as I have further improved my mouse control for FPS games and feel even more
An (optional) Introscreen on startup
By this, I mean for the sake of clarification, less digging through into individual pop ups, and effectively telegraphing these sections that may go unnoticed to the users. Have an optional introscreen on startup, that could say display sub panel categories all
More Customization
Over the time I've been using the X1 Control Panel, I've had multiple suggestions. Tilt Mapping support (Add it to the Simple Mode) Copy & Paste support for Mappings (In Simple Mode) More OLED Screen Customization: We need the ability to add our own Images
Auto Game Detection - Refinements
As a first cut the feature is working well in the beta. It really is a nice quality of life feature but has so much potential for future improvements. First and most obvious is "More Games". Data entry is a massive job, specially with the amount of games and applications out there. The best option in my mind is to create UI to allow users to populate all the controls for a game. These then get pushed up and made available to everyone else using API's. If not done this way, the library of games you